Monthly Archives: October 2013

Community Blog Topic: Scaling


The Community Blog Topic at Wow Insider this week is about a possible new thing in development: Scaling high level chars to lower level content.
Question is: Do we want this?

It really depends on how it is done. What I would not really like:
– Scaling us automatically and without giving us a choice, depending on where we are. I think I remember that in GW2, if you enter a lower level zone, you get scaled down. I don’t think that this would be much fun, really. Leveling in WOW these days isn’t much of a challenge, it just takes a lot of time. If you go to a lower zone just to farm some mats or, say, work on Loremaster, I don’t think that’d be fun for most people, even if you get, say, more money from quests or a chance on drops you can use at 90.

– Scaling to lower level instances. A lot of players, whether its casual or not, like to solo old content for transmog gear or certain achievements. I recently went for some ICC achievements with my gf. Sure, if you are in a busy and active guild, maybe it’d be fun to enter ICC and get scaled down as a full raid, but I think the rewards would have to be appropriate, as in, again useable gear for your max level.

I am pretty sure there will be a HUGE outcry if the scaling was NOT optional.

Now, if it IS optional, I can think of some fun uses:
– I hated (!!) leveling all my chars through Pandaria. I just dont like the continent, the vibe, the theme. If I could have had a choice to scale down and level from 80-90 in Northrend or some Cata zones… Id have loved it. Im a big fan of NR, and being able to level there to cap if you make that choice would be wonderful. Just not sure whether everyone would like it.

– It might be fun to revisit old raids, just to experience them at least a bit like they were. YUp, all the classes and mechanics are now totally different. Also, if you scale down…do you lose all abilities you have at cap? I would think that that would be necessary, otherwise everyone would wanna do the lower level content with scaled-down 90s only.

– Again, in order for it to be enticing, they’d have to make it worht our while. A lot of people wouldnt care about revisiting MC and play it at the appropriate level, as it has the nickname “Molten Bore” for a reason.
But imagine this:
– You can loot gear that is at, say, flex level (or a bit lower), looks like the original gear, but once you leave the raid or instance, they scale to your level. So… you raid MC with a raid of scaled down 90s, you win a classical weapon from a classical boss. It has the original look, but it scales to your level… so you have, I dunno, a level 90 version of a Blackwing Lair weapon.

Two caveats:
-Theyd have to be weaker versions, maybe at LFR-level or slightly above. Otherwise… why run the most recent raids with all their gazillion mechanics and difficulty, when you can earn the same gear in a scaled Molten Bore, right?
Maybe lower the chance for gear drop, drop a bit more VP or something.

Caveat 2: Thinking about all this… I doubt it will get to that point, as it prolly would be an incredibly huge workload for the devs to make all that scaling (of chars AND GEAR you loot) work.

Still fun to think about it. I’d like to raid Kara again with some friends and scaled down… but only if it was optional. I think a lot of players love to be able to solo this stuff, and I’d HATE for that to be taken away.
Just keep it optional please

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Posted by on October 27, 2013 in Uncategorized


Time-travelling next expansion? Some random thoughts…


It’s only a few more weeks until Blizzcon, and of course, there is a lot of speculation about the next expansion.

Right now, quite a few people believe that the weekly quest on the Timeless Isle, which sends you into the SoO-raid to witness some sequences, hints at time-travelling.


We see a corrupted version of Stormwind, with all the leaders impaled along the walls. We also see a bronze drake die in the Caverns of Time.

The question is, is there a connection to the next expansion? Are these hints hinting at time-travel, more focus on the bronze dragonflight?

That got me thinking a lot, and here are some random thoughts about this:

– What if the next expansion would involve quite a lot of time-travelling? Not only in instances (like we had in TBC, Wrath and Cata), but…say you go to different eras or alternate time-streams like you go to zones?
Imagine the corrupted SW isn’t a “if you hadnt been there, SW would look like this by now” type thing…imagine we’d go there, to a dark, torn, corrupted and crazy Stormwind, controlled by evil or with lots of crazy people inhabiting it (well, if you check out trade chat, lots of crazy people around all day long, but you know what I mean).
A dystopian, dark, corrupted SW, where you’re not a hero, but you try to blend in to accomplish certain goals… I know, has been done before a lot in books and movies, but not in WOW yet, and it sure sounds better than another continent appearing from out of nowhere, or portals to a new planet.

– Imagine being able to see legendary places in the past? The time described in the “Dawn Of The Aspect” novels that were recently published… the time when the Aspects were chosen, after killing Galakrond in Northrend.
Now… next year is WOW’s 10th birthday. The next expansion will most likely be released that year. Imagine that, for their 10th anniversary, you get to visit those places you read about, or visit them in the past. We have known Stromgarde ever since the game began…imagine visiting it in its heyday, many centuries ago.
Imagine seeing iconic moments like Lothar’s death at Blackrock Mountain… the war of the Three Hammers.. the Quiraj-wars we saw part of in the quests that opened AQ?

The possibilities are endless, and my point is: What about, when WOW turns 10, there was an expansion involving time travel and a “Best of WOW”, with many moments and events from WOWs past being revisited in the context of time-travels in a new expansion?

It wouldnt have to be ancient history only. What if we met ourselves (please try to ignore the good old thing about the continuum and what may happen if you change the past), like we did in the insanely cool quests in the Bronze Dragonshrine in Dragonblight, where we met ourselves in a lvl80-version, and later we meet ourselves in a lower-level-version?

Imagine some of our deeds messed up the timestream, and we have to change them a little? We see iconic events such as the fall of the LK, this time as an observer or someone who needs to help make it happen or stop it from being corrupted or changed.

I love the idea of a “Best of WOW”, with us seeing a lot of legendary places and events again, whethers its stuff we only heard about or read about… or more recent things from recent expansions.

Or it could be Vash’jr and the Emerald Dream :b

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Posted by on October 22, 2013 in Uncategorized


Community Blog Topic: Whats your endgame?


The fine people at Wow Insider started a new COmmunity Blog Topic, this time asking “What is your endgame“?

This year, it’s quite different from all those years before. I mentioned that I quit my guild after guild-drama, and have no interest right now to join another, as it was a huge disappointment to have that going on after feeling so comfy in that guild and helping to build a raid-team.

I have my chars in an alt-guild a friend started, and usually stick to myself. So what do I do, now that all my chars are 90? (I guess leveling my alts was part of my end-game… in Wrath, Cata and MoP I always leveled all my chars to cap…unfortunately, it was quite a drag this time around, even with the XP-changes in 5.3)

– Money. I like to craft, and earn money. I watch the market a bit. I dont go out of my way to create crazy expensive items or anything, I don’t “play the AH” (as in buying underprized items to sell them for higher prizes).
I do use my farm, I use all the crafting skills to craft stuff like trillium bars, living steel, enchants, gems, and slowly but surely, my money counter is going up. Another reason why I’d dislike “account wide professions”… I wrote about that.

– I occasionally do LFR. Mainly to see the encounters, earn a bit of VP or some gear. I really dont like the attitude in vibe in most LFRs, so I am not doing this strictly every week. Is fun to gear up my chars a bit, even though I don’t really get to USE that gear as I dont raid (call me weird, but I’d prefer to raid with a guild, so I am not into PUG-raiding and stay away from Flex… as I said, for some weird reason, right now, I like to be a loner in game)

– I try new things, such as new specs. I have played the DK quite a bit in Wrath, even raided Naxx with him in blood spec (when that was still a DPS spec), yet never tanked on him (while having tanked on the warrior and pally in the past). This time around, I found out that I really enjoy blood DK-tanking, and so I experiment with it, use it in PUGs, the Timeless Isle, scenarios whatever. Recently, in HoF, I tanked the empress because both tanks quit right before the fight, so I changed spec and gear and did that.
Also, I currently like to play the DK as a DPS, in frost spec. FOr some reason, my main, the druid, isnt that much fun in balance spec, so I use him for achievements, yet when I feel like doing loads of DPS just for fun, I pick the DK.

– I run old content or go for some achievements… farming rep with the Cenarion Circle or Hydraxian Waterlords, picking up transmog gear in old raids, enjoying the old school vibe in places like AQ.

Basically, my endgame right now is being in game, earning a bit of money, trying out some new things, and keeping track of the changes to the game while waiting for the expansion to end.
I have no idea whether Ill return to a guild or get into raiding again, but right now, I just wait for MoP to end and am quite excited to see what the next expansion will bring. I know that nothing will ever bring back the enjoyment and feeling of mystery I felt in vanilla or WOTLK, but maybe a new expansion with a different theme and story will make me want to be more involved again and actually be a part of the story again… right now, I am just standing on the sideline, watching the main events =)

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Posted by on October 22, 2013 in Uncategorized


And finally…the 11th level 90


I guess I reached a personal milestone… I had some time this afternoon, and so I decided to finally get my priest to level 90 (he was at 87).

I am not sure whether I mentioned that I am not a big fan of the questing in Pandaria. Jade Forest is a nice zone, and the VOTFW is ok as well, but I find KLS, Dread Wastes and ESPECIALLY Townlong Steppes to be quite dull and boring. (KLS has some nice parts, like Mount Neverest and the Province up north, but is mostly bland).
It’s odd, because leveling a pile of alts through an expansion never bothered me. In fact, in Wrath, I always enjoyed it. Even when, a few months ago, I leveled a monk from 1-90, I loved getting to NR finally.
Even in Cata, leveling was ok, even though I didnt care much for Uldum and its gazillion cutscenes, or Twilight Highland.

Townlong is totally dull, and if you look at the MoP-Artwork book that comes with the Collectors Edition, there is no concept art for TLS in there at all, as if they didnt have any and just recolored some old design.

But all that’s ok, as now, I have a 90 of each class, and won’t ever quest through MoP again (since I don’t plan on starting another account).

With the Timeless Isle and some crafted gear, the priest was at ilvl 490 or so 10 minutes after dinging 90, so yes, the alt-gearing does work quite well. What a turnaround from early MoP, when it seemed as if Blizz for some reason wanted to discourage alts.

Sooooo… yay, a little milestone was reached, and now there is a 90 of each class. Bye bye MoP-leveling =)

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Posted by on October 12, 2013 in Uncategorized


Account-wide crafting?


A new Community Blog Topic-thread has popped up over at WOW Insider, this time asking about whether we would like to see account-wide professions.

Right now, and of course you know this, you can pick two crafting or gathering primary professions per char, so if you eg. take enchanting and tailoring on one char, but also want to be able to smelt ore and craft some PVP plate- or mail-armour, you will need to use one of your alts and have him learn THOSE professions.

While this seem inconvenient, especially for those who only really play one character and don’t WANT to level alts, I would hate for this to change. The idea of being able to have your main learn ALL the crafting- and gathering-professions might sound nice to some, but tbh, I think it wouldn’t work all that well.

Why? First of all, and this might be a minor-thing, but- those professions give you certain bonusses. As an enchanter, you can enchant your rings. As a tailor, you can add gem-slots to your bracers and gloves. As a leatherworker or scribe, you have extra-strong enchants for some of your gear.

Now, of course, not everyone needs those, but those who do play on the cutting edge, the hardcore-raiders or people aiming for world-firsts DO use those in order to squeeze every possible benefit out of their gear. If ALL professions were trainable to them at the same time, they might be required to master them all… which is quite expensive, both regarding money and time.

Also, it might (and I might be wrong there, yes) balancing issues. You’d have players with all those extra strong enchants they get from all their professions, and on the other hand, players who don’t want to level all those professions and therefore wouldn’t have access to all of those.

While this might seem like a minor reason to NOT like the idea of account-wide professions, there also is the economy, which IMO would suffer from everyone having all professions.
Yes, it might sound selfish, but I DO benefit from people who only play a char or two and don’t want to level alts to cover all professions. I craft and sell enchants, mats (trillium bars, living steel etc.), buff food, gems etc. I also sell stuff other players need for their crafting.

Even if it would still require quite some time, if too many players have all the professions, the economy will suffer. There are people who love to craft stuff and sell it to others, and if everyone could craft their stuff themselves, there’d be less need to buy it.

Yes, you prolly would still be able to sell stuff that people need to level their professions, and not everyone would use all their professions at all… I know several people who raid and don’t even have ONE profession leveled up.

I think it would cause quite a lot of problems, and even though I know these days it’s all about convenience, making everything available and accessible for everyone, it would cause quite a change to the economy, and that might be a risky thing, because the economy is shaky anyway… even messed up, according to many players.

I am aware that, if this system WAS implemented, some people would still buy on the AH…those that arent into leveling their professions, or those that do, but are either too busy or too lazy to gather the actual mats they need, but still – even if the economy is messed up right now, allowing everyone to craft and gather everything on all their chars would mean less need to trade and maybe even interact with others (to buy mats, enchants etc.), and I am one of those people who LIKE to trade and earn money by providing people with the things they need to enjoy the game.

You have to make a choice about which professions you take, and after you did, you have to rely on others to sell you the mats you need (or use an alt). While sometimes, that isnt fun (like prizes for certain things sky-rocketing due to a new patch or whatever), it is a system that still works, and there are people who love the trading-game…. I do, and I definitely don’t think WOW needs account-wide professions.

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Posted by on October 12, 2013 in Uncategorized


Two random thoughts about Pandaria


I mentioned before how I am still not sold on this expansion, don’t feel the “vibe” and theme of Pandaria, and wrote about Pandaren. So I made my point, and I don’t think it’d make sense to harp on this too much. Instead, I just wanted to write about two different MoP-related things that came to mind.

1. Sunsong Ranch

Now, I do like the concept of the Ranch. Yes, it’s a bit Farmville-like, but the basic idea, to have your own farm that allows you to farm the mats you need, whether it’s ore, enchanting mats, motes of harmony etc…that comes in quite handy.
I mentioned before that I am a certified altoholic, so I have 10 90s at the moment, and all of those DO farm… it is a nice way to generate a steady income in game, allows me to craft pretty much everything I need (enchants, some weps, some armour, bags, food, etc).

Now, I am not gonna complain about it being kinda dull to have to plant, till and farm on that many chars every day, as a) it’s my choice to do so and b) it pays off.

But: I wish there were some options to make it more convenient, as I think that at this point, almost a year after release, many people farm with more than one char, and the initial fun in this new mechanic wore off.
So – while the plow and the bug killing and plant-watering tools are nice, I wish there was some way to make it quicker. Here are my ideas:

A. If we can buy a rather expensive scarecrow, why does it not prevent those hawks to appear on some plants? Make them a bit more expensive if you need to, but let us purchase them, set them up (maybe put in a barrier like “farm 200 plants before you can buy this”) and they will prevent the “alluring” debuff on plants…or chase away the hawk that spawns when you click that plant. I have no idea how many of these I had to kill by now.

B. Give us a mechanic (again, maybe after a treshold like a certain amount of plants planted, if necessary, so those that just got their farm can still do the “fun thing” and kill vermin, hawks etc.) that allows us to mass-kill those vermins or prevent them from appearing.

C. If we made friends among the tillers, so0me of them best friends, and you have some characters like Cho standing around on your farm (doing nothing, but looking very watchful… was there ever a plan to have her do something useful that was abandoned by the devs maybe?), why not enable us to PAY these to take care of the plants.
Imagine you plant those seeds, and you have, uhm… 3 alluring ones, 2 vermin-infested, 5 runted, 3 parched, 3 with weeds on them.
How about you use your watering-system, the bug-dispenser, use your scarecrow to get rid of the hawks…and then pay one of your “friends” to take care of the others?
Again, I am not asking for easy hand-outs. Make it expensive if needed, like some kind of work-contract you have to purchase, or a daily fee, or a quest line unlocking this, but if we hire a “farmhand” (it’s even a quest), why can’t they actually HELP with the chores of farming on a daily base?

I am aware that not everyone is as crazy as I am, farming on ten chars (and once I get my 11th char to 90, he prolly will too), but if there are some mechanics already that make it faster and smoother, why not go all the way? Harvesting, plowing, planting already takes some time, so give us an option (either for money, a long questline or a treshold like a certain amount of plants harvested before we can access it) to make it less of a daily bor… pardon me, chore, and have our “best friends” help us, even if we pay for it.

Topic 2: When I was young…


Nope, not talking about the old days. I am talking about the quest dealing with the old seer you help up the mountain… who turns out to be the last emperor of Pandaria.
I mentioned how I just don’t “feel” this expansion. It doesn’t “click” with me, and I don’t care for the story, lore and events of this expansion all that much… no point in going into further details right now, BUT:

I have to say that the end of this questline, to me, was one of the VERY FEW really cool, touching moments of this expansion. Helping up that seer, who talks about his youth, is grateful that you help him get up to the peak, and then he starts to remember that he was Emperor… when that moment kicks in, some heroic music starts playing, his voice and appearance change, and it still is a goosebump-moment for me.
I have done this quest on pretty much all of my 90s, and it’s one of my favorite questing moments in game (kinda sad to think that in Wrath there were so many more moments like that, and even Cata, which wasn’t my favorite expansion either, had some of these)
Just sayin’, you know =)

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Posted by on October 9, 2013 in Uncategorized




There is a lot of buzz about Hearthstone right now… the beta is happening in the US and the EU as well, and I got my invite about two weeks ago. I was quite excited about that, and installed it immediately.

After testing it for quite some time, I can say the following:
– The game is VERY well done. The presentation is very nice, with nice graphics, some funny or cute elements, and of course the great artwork of the cards themselves.
– There are balancing issues, but then again – OF COURSE there are. Whether it’s WOW itself, other MMOs or any new game, there are always some issues sometimes, and that’s what a beta is for. Rogues were recently fixed, and I guess with the input of all the testers, by the time it is released officially, the classes will be as close to balanced as possible. (Several MMO devs have commented many times on the fact that balancing is an ever-occuring issue in development, something they ALWAYS have to work on, even with a game that has been out for a long time… any change to, say, gear, level cap, classes itself can totally throw off the balance)

– I quit after about 2-3 days of trying the game. While I will say that the game is very well done, I also realize that it just isn’t for me. I have no idea why… the game SHOULD be fun for me, as there are so many great references, so many classic characters appearing, and there is a fun tactical element, which I always enjoy.
Yet, the game doesn’t capture me at all, unfortunately, and I cannot put my finger onto the reason why that is. Apparently, several of the WOW insider guys feel the exact same way… that the game is very well done and should be fun, but isn’t.
I guess I will have to use a “not my cup of tea card”, as I have never been much into TCG games, yet I wish the game WAS more…appealing to me. I won a few fights, lost a few, dabbled with different sets, purchased some cards, crafted some, but it never just PULLED me in…so I guess the bottom line is “Blizz, very well done, but in my case… Meh!” =)

I hope though that it will work out for Blizz and give all those players an enjoyable time. It certainly has the potential to do so, and who knows, maybe if I ever try it again, I might “get it”.

One word on a related issue though:
There is a new reward-mount that was datamined, the Hearthsteed. APPARENTLY (I am not sure whether there is an official post absolutely confirming this), you will get this steed if you do buy cards during the beta.

In reference to THIS BLOG-POST, it seems as if everyone will eventually have a chance to be in the beta (right now, it’s closed beta, and even though a lot of invites were sent out, not everyone who wants to can just join), and I sure hope that that is true.
If not, it would be highly unfair IMO to reward those that were just lucky enough to get an invite and bought cards, while others, who might just LOVE to get these mounts, can not as they can’t join the beta.

Don’t get me wrong – I did get my invite, I tested the game, I bought some cards, so I guess if those steeds really ARE a reward that works this way, I will get it. But I’d still consider it unfair if it turned out that not everyone has a fair chance of getting into the beta (say, during an open beta) and get themselves this mount.

Sure, you could say that that’s just the way it is, that some players never really had a chance to get, say, some of the mounts that dropped from raid bosses (like Invincible), but…they did and do. Even if they are not in a raiding guild doing heroic modes, every player theoretically can work on his gear and playing-skills, join such a guild and farm the boss until he or she gets the mount.

But putting a mount behind a wall like a closed beta would be rather unfair to those who care a lot about collecting mounts, so I do hope that eventually, everyone WILL be able to get in.

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Posted by on October 9, 2013 in Uncategorized