Category Archives: Classes

Class-specific posts…D’uh

Soloing Razorgore The Untamed


I know that for quite a few players, this won’t be a huge revelation, but I know that there are probably still people who are farming for the elusive T2-paladin set (or any T2-set, which mostly drops in BWL). One of the problems is that ever since mid-WOTLK, Nefarian has a bigger loot-table. When Onyxia was upgraded from a level 60 to a level 80 boss, the loot from her table was moved to Nefarian… so, with a limited amount of items that drop per kill, an increased amount of POSSIBLE items that can be dropped means more luck is needed.

Of course, at lvl 90, the whole raid should be totally easy to solo, but let’s not forget that sometimes, there are mechanics that make it hard to solo a boss, no matter how much HP or DPS you have.

Razorgore, the very first boss, seems to be like that. There are eggs all over the room which you can only destroy by mind-controlling the boss (with an orb at the end of the room). If even only one egg is kept intact when the boss is killed, you will be insta-killed (along with any friend you bring).

When you MC the boss to kill those eggs, he will be aggroed by the adds that keep coming in, and if he dies, you fail as well.
Doing this with 2 people is very easy… one MCs the boss to destroy all eggs, the other kills the adds. At the current level, they will go down with 1-2 hits.

What if you do wanna solo it though? There IS a way, and here is how:

– Run to the orb and kill the mobs around it. Immediately click the orb and start MCing the boss, destroying the eggs (the ability will be “4” on your keyboard or Razer Naga)
– Once he has like 2-4 mobs on him that hit him, click his icon (below yours as long as you MC) and choose “Dismiss”, thereby ending the mind-control.
– Hopefully, the adds on the boss will run to you, just like the boss will do.
– It’s a good idea to NOT use any of the damage-dealing abilities of the boss… otherwise, after you end the MC,
the adds he hit will still be attacking him and he might die.
– After cancelling the MC, heal if you need to, maybe use a quick AOE ability to kill all the mobs around you, and click the orb again quickly to MC again.
– Rinse and repeat until all eggs are gone. At this point, the adds will run out, the boss will end the MC and attack you… you can go nuts now and kill him

So the method is to MC the boss, and once he gets aggro, you stop the MC so he loses aggro, and then immediately do it again.
When you do AOE the mobs around you while not MCing, please be careful to not accidentially hurting the boss until you MC him again.

I managed to destroy all eggs on the very first attempt, on my paladin. I didn’t need to heal, and when I had interrupted the MC, I just did a quick AOE attack to kill at least some of the adds around me, and started again.
Next, I tried with my (arms) warrior, and this was a closer call… the boss had a lot of mobs on him so he almost died… he was at about 3-4K health when he destroyed the final egg.

I have not tried this with a cloth class… if you do want to try, you might wanna have a potion or self-heal ready to use when you stop the MC, as you will have lots and lots of adds on you, attacking you.
Other than that, I doubt there will be much of a problem.
If this doesnt work on the first attempt, don’t give up! Experiment with when to stop the MC…whether you wanna do it early, to avoid almost ALL dmg to the boss, or later, kinda predicting how long his health will last.
I guarantee that this method works. I did it on two different chars with no wipe, and a friend of mine has done it on his char (another plate-wearer) as well, so don’t give up… and good luck on looting those weapons and t2-setpieces or elementium ingots (which you need for the legendary weapon or can sell at the AH for a nice profit, same as with the pets that some bosses drop)

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Posted by on November 11, 2013 in Classes, Misc stuff, Uncategorized


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A quick test of some new shaman talents

I decided to test two of the new shaman abilities while questing, in this case Ancestral Guidance and Astral Shift. Check out the video. These are nice CDs that can help the healer in your group a little bit for sure.

While Astral Shift is a classic “lower inc damage on yourself for a few secs” talent, Ancestral Guidance is right down the “heal while doing dmg” alley that Blizz seems to head into more and more.

Sure, we had stuff like disc priests and their smites, or Vampiric Touch, for quite some time in game, but think about it…the monk is based on “healing by doing damage”, and so it does not surprise me that a talent like Ancestral Guidance comes up.

While active, it reminds me a bit of VT… small numbers, but lots of them. It’s only a very temporary effect, but imagine a raid boss-fight, popping this ability when you have lots of raid-buffs or even encounter-buffs like the one during the Madness of DW-fight… for a short time, this ability can actually contribute some very useful extra-heals.

I have to play around more with the talents.. the shammy ones are interesting, but still, the druid ones seem to be the most exciting ones for me right now. We will see how things will change, this is, after all, still early beta.

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Posted by on April 13, 2012 in Classes, Healing, Mists Of Pandaria


Questing with the moonkin

I started questing a little bit with my lvl 85 moonkin today, and so far, the spec still feels familiar… I don’t notice too many sweeping changes.
Basically, you juggle your lunar and solar powers, switch spells based on your eclipse-status. Mana isn’t much
of an issue at least while leveling either (especially compared with the horrible experiences I had with my shammy as a healer).

Of course, the zone is quite crowded, but it wasn’t too bad, and the reward of one of those first two quests was worth it:

Considering I still had “spire of the scarlet pain“, that is a nice reward indeed =)

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Posted by on April 10, 2012 in Classes, Mists Of Pandaria


A little video about the druid-changes


So I just tried some of the new healing spells, and wanted to show you a little bit of what you can do. Of course,the “classic” stuff is still there… Rejuv, Regrowth, Nourish, WG, LB, Rejuv&Swiftmend for AOE, etc.

In the video, you can also see me place the shrooms (the new placing-mechanic is nice…after all, there aren’t many people who wanna place just ONE of them, so being able to activate the placing-ability ONCE, then click three spots in a row to place them makes it quicker, prolly even while you heal), call in my treants, etc.

Of course, the effect of Cenarion Ward can’t be seen as it is triggered by taking damage.

Watch the heal-numbers and the mana-usage… it feels quite nice IMO!

The char you see is lvl 85, mostly in LFR-gear with 397s thrown in, ilvl 390


Posted by on April 7, 2012 in Classes, Healing, Mists Of Pandaria


Playing around with the new druid talents


So far, three of my chars have arrived at the beta-server, because other than the questing on Pandaria, I wanted to check out healing. I have of course taken a look at the new talents, even though I didn’t get to try them all in “normal” situations such as instances (still downloading parts of the data, and also, last night was raid-night in DS)

While the shaman- and priest-talent look nice, I was blown away by the changes to the druid. I dunno whether that is just early euphoria, but so far, this looks like FUN, and might help me get back into playing the resto-druid. I really loved the spec, but during Cata, I felt like something was missing, and compared to my shaman and priest, I felt like I was struggling more with the druid in the same situations… it just felt like something was missing.

1. Treant form
The good ol treant-form is back. In Cata, I used the glyph to make my tree-form look like the old treant, because it’s…I dunno, THE healing-form for me. Sure, the shape is rather cosmetic right now, but it sure feels good to see it being back, and it seems the backlash from druids convinced Blizz to bring it back.
I was hoping for this setup: If you want to, you can use the treant form (which is plain cosmetical, not boosting your stats), and in situations where you need to boost your output, you switch to the “new” tree-form… like a “primal tree” or something.

2. Cenarion Ward
One thing I like about shaman-healing is Earth Shield. It allows me to switch my attention to others in the group while the tank gets some healing from ES. Now, with CW, I can add that to the HoTs I have on the tank. Its not as same as the Earth Shield, as it has lesser charges, and a 30 sec CD. It does LAST 30 secs, but the charges get used up, so you can’t keep it on the tank if he keeps taking damage. Still, a nice tool.

3. Healing Mushrooms
Of course, a stationary effect you can trigger is tricky sometimes, but imagine a fight like Zon’Ozz… before the fight, or during the “bouncing phase”, you position them where the raid will stack, and use them when the dark phase starts, providing extra heals.
Or, if you know where the tank will keep the boss, and he won’t move much, you can place the shrooms there for an emergency heal. I am pretty sure that more and more possible uses will be found.

Love them or hate them, the mushrooms are an interesting mechanic for the druid in general (it took me a while to get used to them, but I actually like using them when I play balance), and it makes sense that there now is a healing-version. Let’s try to put it to use!

4. Treants
I can be a whole forest! Imagine being in treant form, then calling out three more treants that provide extra healing… a treant-emergency squad. I can’t measure yet how much healing output they add, but just like the shrooms, this can be a very useful CD when the group/raid takes a lot of damage.

Other stuff: Glyphs arent as essential anymore, they just add cosmetic effects or some useful stuff that fits your healing style. Still, I like the new swimform (orca)… as “classic” as the old form is, many players agree the swimform is incredibly ugly. I did use the Glyph of Rebirth (when using CR, the target comes back at 100% health…a nobrainer IMO), and will play with the others.

Obviously, I cant test out the lvl 90 talents yet, and with 3 healers at 85 and a monk I wanna lvl, it might be some time until I can, but so far, the changes to talents and glyphs seem like a lot of fun. Maybe it’s just because this stuff is new, but to me, it feels as if there are more options for the druid now, more Cooldowns and things like the Cenarion Ward, which might just make resto-style healing more fun for me again. Hope that will happen, and I hope that when I try to heal some instances, that those changes will turn out to actually make a difference =)

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Posted by on April 7, 2012 in Classes, Healing, Mists Of Pandaria


First beta-impressions

I spent a few hours in the beta by now, and just wanted to share a few impressions… =)

– As expected, the panda-starting-zone is totally overrun. Still, the quests are nice, the area and landscape is beautiful (just like the music), and I have to say..the female pandaren is really nicely done. I am not sure yet whether she actually fits into WOW for me (as she might be a bit TOO cute), but the animation and facial expressions are nice indeed.

– I also rolled a human monk. Unfortunately, no quests available for monks at Northire Abbey yet, so I had to grind my way to level 4 or 5, in order to start questing in Goldshire. Since I didn’t have gear or weps from quest rewards, that was…challenging (level 3, starter gear, going for lvl 6 kobolds), but some white level weps from the vendor (!) helped, and by now, I have a mix of crafted and quest gear.
I am not quite sure whether I like the martial arts style of the monk, but then again, I just made it to 10, chose the healer-spec, and will try him in instances next week.

– Also, the copies of some of my 85s arrived, and I queued for a normal MoP instance. The design was nice, but it took some time to get used to healing. My gear is mostly LFR-raid gear, ilvl 388, and I was able to easrily keep the first group up.
However, mana is a BIG issue, both regarding the mana-costs of spells and the mana regeneration. I admit I wasn’t healing as strategically as I could have, but I was OOM on the water-boss before he really got into phase 2. Check out this article with impressions from Joe Perez.
Then, we hit the water boss, the one I read about in advance, and he was just as annoying as I expected him to be. Granted, with each such bosses, you might need a successful kill or two in order to fight him easily, but right now, he simply feels like an annoying design.
The idea is from SSC. I found the harmful void zones hard to see… a dark room, with black, watery voidzones from the dead water ellies, plus the actual water you cant step into. The first part was easy, the second was…
annoying. Even with Natures Grasp in use, I found it hard to getr ANYTHING done while avoiding the water wall. The two possible strategies seem to be:
a) get behind him, burst, run around to dodge his water rinse and repeat while sloooowly grinding him down.
b) the hard method, with the group with their backs to a wall, the healer healing through the water-beam. This is
not fun if you have mostly melee chars.

The group I was in (as usual, the others didnt say much) tried the first approach, and soon, I was dead, without
being able to cast much.
Now, I am sure it just takes another attempt, and I am sure many will find this whole thing easy. I am not sure what to think…its SSC all over, and why not make him do this ability temporarily, instead of the whole fight? It feels kinda pointless to fight a boss that is basically a lawn-sprinkler, revolving 360 degrees while blowing a stream of water. If this was only in the last 10% or like, at 80, 60, 40 percent or whatever, it would still require tacts, but right now, it just feels annoying…
Am I being too negative? I dont know. The other parts were ok, but this wasnt much fun, as its not only a recap of old mechanics (SSC and Deadmines), but just… not fun.

I am sure the other fights are more fun, or maybe this one is easier for druid or priest (instead of shaman), and the designs are great.It didnt feel quite as tough as early Cata, even though I was OOM at some point, and I
still have to get used to a) the new talents and glyphs and b) the lack of addons, as I was healing this old school-style .

I will try again, but so far I can say:

– Beautiful landscape and music

– Quests seem to be fun

– Initial instances dont seem to be as hard as they were for healers in early Cata

– I hate that water-boss. Results may vary, but this one didnt win me over, even though I hoped he was less annoying than the description sounded =)

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Posted by on April 6, 2012 in Classes, Healing, Mists Of Pandaria


Class love: The druid


Even though I nowadays play my shaman the most, the druid, for a long time, was my “main”, and I still enjoy playing him.

I remember rolling him in Vanilla… I was very intrigued by the general idea… a versatile class with shape-shifting. Sure, back then, balance and bear-tanks were in a bad place (Moonkins being designated “innervaters” and buffers for raids, bears simply not being very useable tanks), but I didn’t think very much in terms of raiding, I was just in love with the overall concept, and seeing druids in action while I was questing got me interested even more.

I still remember the awe I felt when I came back from a questing-round through Lakeshire, headed to SW to check the auction-house, and saw a level 60 druid in full tier 1 (that’s why I transmog all my shoulders to look like the ones on the picture above… for old times sake and because it’s a very “druid-y” look).

However, it took me until Wrath to totally get into the class. The leveling up to 80 (as feral) was insanely enjoyable, and when it was time to run heroics, I got into balance… and soon was impressed how much fun the spec is. The spec has some issues, and went through a bunch of changes, but I still like the playing-style (and the moonkin-form).

I also tried healing then, but jumped in at the deep end too quickly, running heroics without decent enough gear, later in the expansion. The very spammy-healing style and the fact that I simply hadn’t done enough “research” into how druid healing and talents work spelled disaster, so I went back to being a moonkin.

Cata came around, and I got more and more bored with DPS. I did consider playing a bear, but eventually started healing, and that is what his main-spec is nowadays.

Of my three healers, the druid to me is the most problematic. I have no problem with it feeling “faster” or “spammier” (esp. in LFR), but I do notice what a lot of great druid-healers are feeling (check out Lysanna’s awesome blog HERE): the druid, right now, misses some things, and seems to be a bit weak compared to the other specs, especially when it comes to Dragon Soul.

I do notice that as well, as I do struggle with some fights, whether it’s raids or heroics. Examples? The adds in End Time (the Sylvanas-part). When the PUG (as usual) kills the big add first and the little ones start throwing body-parts, the group takes a lot of damage, and it seems hard to outheal that, or at least much harder than it is with my shammy and priest.

Same goes for the Azshara-fight. This might have to do with people not focussing on the “Hand Of The Queen” quickly enough (random DPS gets mind-controlled and attacks the healer), but that fight, on the druid, is always a semi-nightmare, while it’s ok with the other healers.

Still, I do like the actual style… lots of HoTs, combining abilities, being very mobile. Still, I do hope there will be some changes coming in the next expansion.

What other specs do I enjoy?

All of them! I still remember how much fun it was to level as a cat, and for some reason, I did enjoy it more than playing my rogue. Also, being able to heal myself, switching forms when I was overwhelmed… great stuff.

I think I heard that druids, in MoP, will have three specs they can switch between, and I sure hope so, because for leveling older content, I play a bear, which requires me to unlearn my talents, spec into feral, then, after soloing, speccing back into my normal specs (Balance/Resto).
I love bear-tanks. I am not happy to hear that in beta, right now, they seem a bit underwhelming, so I hope that will change, because as a healer, bear tanks are my favorite tanks.


I love the philosophy and style of druids. Whether it’s the WotA and Malfurion’s beginning as a druid, or the later druid-efforts at the Molten Front, I really enjoy the class-lore, druid organisations, and seeing druids in action.

In general

Jack of all trades, master of none? Maybe, but the druid is a very versatile class. Even with the current weaknesses of the resto druid (on live-servers) or bears (beta), the druid is the most versatile class, and very well done. We have come a long way since Vanilla, and even though monks seem to be aimed at being as versatile as druids (well, almost as they only have one DPS-spec, not two like druids), I hope druids will stay a viable, fun class… I sure will keep playing it.

I do hope that that will change in Mo

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Posted by on April 5, 2012 in Classes, Healing